Monday, December 31, 2007

What Planet is This?

I remember when I was a kid reading a book about future predictions that was written in the early seventies and being amazed by it. Then just last week I rediscovered the same book and was blown away by it once again. For example do you know that by the year 2015 we'll be living in cities on the moon and using magnetic tape to record sound, data and audio? I also discovered Paleo-Future which is a fascinating little blog that specialises in showcasing the future that never was. Simply put, a collection of future predictions from as far back as the 1880's. My fav would have to be Quasar and it's curiously named buddy "Maid Without Tears" M.W.T doesn't look like the kind of robot that would be content with serving tea as snapping spines clean in half looks more like its kind of thing. Quasar is slightly less intimidating due to looking somewhat like a piece from a snakes and ladders game. Don't let that catch you off guard though because rest assured it's probably the brains behind the robot revolution against humanity. Don't drink that tea, lady! This amusing post shows off some Parisian artwork made in 1910 envisioning what life would be like in the year 2000. I love how in the future personal flying machines and drive-by wine waiters co-exisit so happily and how mechanical arms will do everything for us.
Another one of my discoveries was the exceptional conceptart.org which is incredibly useful for dissolving particully stubborn builders block. The concept art ranges from pictures of freaky genetic freaks of nature all the way to intergalactic starships and Mechs. And now it looks like it's time for a word from our sponsor.

Tired of your old cramped Moonrover and the way that it stuggles to accend the sides of even the feeblest craters? Do onlookers laugh at your outdated Starcrusher-battlecruiser that takes hours to disintergrate a single planetoid? Or maybe you're just in the market for a new family starwagon? Here at honest Frank's Intergalactics we've got a huge range, I guarentee it that I've got a good deal for you right here. Just take a step into the lot.
The Y-24 Spiral is quite a dreamy piece of geometry suitable for your next bombing raid, cosmic assault or freighter escort operation and it's only had one previous owner, a Mr Paul Cyberhawk who only used it on Sundays to take it out on planetary assaults. That's not your kinda thing eh? Well if you're looking for something more in a giant arachnid killing machine well I've got just the ticket for you. The Lime-Quad is just what you're looking for with only one previous owner a gentleman by the name of Mr. Shine. It features excellent rear suspension, leather trim and it's one of the easiest Spider Mechs on the market to park thanks to the abdomen mounted rear vision camera.
Now come over and have a look at this here Starfighter, what a beauty we just got this in on Thursday off a bloke by the name of Jeremy. It's called the Avarice and its got an excellent warp-drive that'll take you from here to Jupiter and back in the blink of a Morlocks eye. Some people say those old geared thrusters are a little dodgy on these early models but I wouldn't listen to them. But if you're looking for more of an anti-fleet starfighter I'd suggest the Spiteful Dagger from Alan-Industries which features quite a lovely paint scheme and comes with bonus optional extras such as sunroof and external heavy blaster pods. Just don't put excess weight on the struts as they tend to bend on these older models. I know your type, you're looking for a freighter for heavy hauling aren't ya? I shouldn't be telling you this but out the back we've got some new stock out back that you might be interested in so let's just say it fell off the back of a truck shall we? Well go no further then a genuine Patrick Patwood series Spaceship Parts Freighter which is a quality piece of machinery. Check out the sleek skeletal H-Superframe and the roomy bridge which features an excellent view and for a small extra charge I'll throw in a coat of aero-shine to protect that lovely finish. So how about it, interested in buying anything so far? Well, come back anytime then..

A drum role is required for the introduction of next segment but since we've blown the intire Masoko Tanga budget on elaborate sportscars and labor saving mechanical arms you'll just have to imagine one. Start those drums right now as I announce this weeks Award 'o' Shame winner which was sent in to me via anonymous email. Some person by the name of tomm has decided to grace Brickshelf with pictures in glorious of a weird blue thing which is either some kind of adult toy or a salad eating utensil. After further perusal of his gallery I discovered something that everyone should experience at least once in their lives. Tiny custom Mythbusters Minifigs which are quite accurate and quite creepy. Congratulation tomm, enjoy your award. Feel like getting involved in the spirit 'O' shame? Anything done by the Lego Community or by TLC is elegible for the award, if you wish to dob something in please shoot off an email to me or leave a comment below with the details or url. If you're nomination is chosen you might win an exciting prize like a monogrammed Jpeg image or maybe even an enveolope full of irrelevant newspaper clippings. Wow.

The time has come and we've reached the end of another post, whether you've been a long time reader or if this is your first time I'd like to say thanks. And tonight whether you be with partying with friends and family, drilling for oil on one of our nations many oil-rigs or serving time in one of our nations fine penitentiary's have yourself a happy new year.

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Monday, November 26, 2007

Synaptic Circuits De-luxe

As usual, apologies for the lack of updates. This time of year is far too hectic and way too time consuming for everyone as you all no doubt know from personal experience. Rather than building further upon that rant I'd rather just jump right into the Mocs straight away starting out with the entries for Goldman's control the action comp first.

Tukguy's Analyze is best described as a Medical examination that would not be too fun. There 'aint no lolly pop at the end of this ride but it looks as if there may be a one or two during the ride, all-though probably icy-cold, stainless steel and fairly unpleasant. It's got cool hose usage and Minfig cleavage but not nearly enough spinning blades of medical death in my opinion. Note the rows of hoses sitting offside looking rather unsettling. I love the array of lights, bells and whistles arranged above the MRI machine reminding me of a pilot-fish using its natural light to lure the unwary into its maw.
Arpy brings us "Incompetencing the world to its doom"which teaches us valuable life lessons such as that opening up an intergalactic conduit between universes is a bad idea if you're just the janitor. And also that parallel dimensions are not all inhabited by future Dystopian society's and mustachioed evil dopplegangers but sometimes by pan-galactic monkeys with neon hooks. I adore the little greeble pit on the left and the Bionicle parts usage on this Moc is gorgeous. Just check out the way that the orange tubing is weaved through the ball sockets to create a rim around that X-pod middle which then expands outwards into a weird tentacled battering ram tipped with a silver Bohrok hand shield. Lovely.
Yoder satisfies the blood-thirsty side of us all by showing us the titular 'Better Axe Somebody' If you're Friday nights always seem to be terribly dull and passive why not take the family out to the Friday night Axe fights? Enjoy the excellent slanted killing floor, marvel at the cages behind the fighters which no doubt house wild beasts and socialise with hordes of fellow blood crazy spectators. Don't forget to admire the skeletons in the pit too. BYO melee weapon.

The short and fast Moc round-up starts here with Legoloverman Blue Canary which mixes old-space with new-space with sexy results. The solar panels on Bluetiger7's S2 satellite are constructed with rows of trans-smoke 1x6 slopes which look fantastic . Also from the same guy there's a nifty little space caravan with a compact design to be admired. The Riqueza gas miner shows that Jerac's Microscale stuff just keeps getting better and better. It's got detachable containers, teeny tiny hangers, gas tanks and lots more. Another venture into the world of Microscale is the SORS Romeo 3 by Arpy, the runway and the the docking claw score definite points. And finally from B-shelf user Giters there's an unusual snub nosed work in progress, nice work keeping the shape streamlined and I think the canopy placement looks pretty darn good
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Now I present a new regular feature for my posts. It all started when my constant and violent abuse of the random folder button brought me to Rweseloh89's B-shelf gallery. Deep in its murky depths on a dusty and forgotten shelf I discovered the frankly amazing and self explanatory "Award 'O' Shame". I thought it was such a good idea that I decided to steal it. This week the first Award 'O' Shame goes out to Brickshelf user Sheep33177 who was so elated with his Spongebob minifigs that he decided to photograph and post them into and under every single folder category on B-shelf. The runner up is Pepa Quin and his Mouse Droid which was also discovered on B-shelf. Thank you for your contribution Mr. Quin but I'm afraid nine slightly varying pictures of the same three piece droid isn't nearly enough. Also, I was severly disappointed in the lack of instructions. Congrats to our winners. If you've got someone or something in the Lego Community or Company you would like to nominate for the prestigious Award 'O' Shame just shoot of an email to me, leave a comment or perhaps shoot off a flare or two into the air. Groovy..

Now finally here's today's random Brickshelf gallery find of the day is the Lightning hotrod which includes a Lego John Travolta. But don't let that spoil this great little Moc for you, I think this Moc belongs to that fifties movie Grease but I'm not sure. I've never seen the Movie but I feel incredibly dirty for knowing that its features dated teenage rebellion musical numbers and stared Olivia Newton John. Now if you'll excuse me, at twelve I'm booked in for a lobotomy at the Analyze med table in to remove all knowledge of the film "Grease" because I feel terribly dirty. It's either that or the slightly cheaper option of good ol' bleach and steel wool.

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Monday, October 22, 2007

Fed and Watered

Rather than boring you with boring tales of an ultimately inane and crap-ulouse nature I'd thought I'd strap on my goggles and bathing cap and dive headfirst into today's Moc's straight away.

Introducing the titular Jaguar Force mecha by corebookg7 of Brickshelf. I have no idea if this Moc is an official alternate model or just a fan built alternate but either way it's a pretty fancy looking feline vision of loveliness. The side boosters/ cannons look right out of some fancy anime mecha show and those paw/toe claw wrenches are quite cute as is the sword-tail.
The cockpit on this however is quite crap, pull the minifig out and it'd look about a hundred times better. At top speed, (assuming he hasn't fallen out by then) the poor guy would have a spine similar in appearance and density to that of a large sock filled with lemon jelly.
Having nothing to do with either footwear or sugary desserts is the MaK Fireball SG which is a lovely old fashion diving bell style hardsuit by Tromas. The hatches on this thing are absolutely ace with no pun intended, the ace and bullet hole decals add a lovely layer of personality to an otherwise fairly drab Moc. And I like that little spoiler thing sticking out of the shoulder chillin' on the back there. But's this Mech's suffering an ailment that's seems common to a lot of mechs, the dreaded tiny feet syndrome. Niels Bugge's Railgun spider might have a lame name but it doesn't suffer the small feet disorder most likely due to the fact that it's an awesome phallic spider cannon death machine usefull for defending planets and shooting cans. The big gun of the Spiders namesake is fairly impressive. I love the way the monorail noses form an attractive boomerang/ U shape which sandwiches in the greebles like tasty cream filling. Great use of cockpit domes, the ones behind the gun stacked up in that peculiar vending machine/ can dispensing machine fashion are uniquely awesome. The cockpit placement on this couldn't be more perfect.

Also under the Lame parts contest umbrella we have the Anti Satellite patrol buggy which features a slightly smaller gun but however utilises a Castle Roof and a basketball hoop in an interesting way. It's even got a little control room instead of a back seat which is not really a room as such but more of a control-hole for the techs to sit down in and do some serious controllin' and shootin'. In a minor nitpick it's a shame that those windshields aren't made in a six stud length variety, cause the 4x4 one is adequate but ultimately sucky.
The Accentor by Nic Dean has a crap name that makes it sound more like a brand of escalator than a VTOL killing machine. Any boring and generic name like the 'Predator', 'The Stalker' or the'Phantom Sky Cougar Delux' would be way better. Trivialities aside it has some decent but fragile looking rotors and a really neat flowing tail design. The ramp is cool but I can't help wonder just how much you can fit in the interior which is hopefully practical and not just for looks. Which is precisely what Felix Brun's Spacecrane v2.0 is all about, a beautiful exercise in function over form. A lovely old-school cockpit choice and two big pneumatic cylinders on top which look great but there really is an absence of hoses. Surely a solid and manly industrial craft such as this needs far more hoses to pump around various fluids which are no doubt vital to lifting stuff.

David C's Crimson Angel support craft is pretty cool, what stands out on this for me is the engines that sit neatly tucked in underneath the lame-part cowling. But the rest of it to me seems fairly boring as I feel like I've seen it before. Hippotam has built a handy Space roller which is just dandy for dealing with the pot-holed space-roads and troublesome protesters of the future. I particularly like the sporty stabiliser fins and the knee height doors. Who here hasn't found themselves sitting and thinking to themselves that construction vehicles also need fancy sports versions? Just imagine a star studded movie premier with all glitz, glamour and fancy cars. Rolling up to the red carpet is a sleek cherry red cement mixer with thick black tinted windows. The Gull wings doors elegantly slide upwards open. It's Ferrari's newest model of course, the Concrete Panther. On slightly less insane plane of thought there this Hardsuit by Incayne with is kind of similar to the diving bell hardsuit that was observed earlier but much more jolly and plump. And it gets bonus points because it shares a name after a totally awesome song and because it's also packin' a shoulder mounted spoiler too. Ley Ward/ Whateverly's has presented the Eye in the Sky which is a huge space donut thing that features a cool focusing ring of transparent goodness that shoots lasers. I guess it kind of looks like a gigantic magnifying glass with a broken handle.

Also, I saw this on B-shelf and thought it was somewhat kinda cool. May it bring much joy & happiness.

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Thursday, September 13, 2007

Death is the Road to Awe (dancing with myself)

Sorry for the lack of posts from me, I went on vacation. I didn't build much over the summer, threw out some stuff at the end, but now I'm in school and the building is grinding to a halt. But, I have been working on the website! You may have noticed the header change here to better fit in with the main page. So check out http://masokotanga.unicornbreak.com to see the intro page that took me much longer than it should have! Both sections are up, however the extent of both is limited. The galleries all look fine for me, but apparently the font didn't embed because whenever I view a gallery on another computer all the writing is 'off'. Sigh. The Art section of the new website is sauntering along, the galleries there will be similar but different in presentation. Making a website is quite the frustrating project, and unlike the guys at Next-Gen Design I don't have Kepplah to code monkey for me. Also, watch 'The Fountain', buy the soundtrack, and die happy.

This post has been mulled over for a while, so I'm not going to give much of the average variety. No, today's update will run more like The Histories than any sort of review show. Today I'm going to look at my preferred topic, Microspace, in retrospect. A search on Lugnet of 'Micro' and 'Space' comes up with a few topics reaching back 11 years, with MOC topics showing up around 9 years and the first with pictures still accessible at 7 years ago. There's a topic from Jon Palmer talking with Mark Sandlin about what would become Zemi's SHIP Gallery (also 7 years ago), 6 years ago Bryce McGlone talks about a Japanese page of micro-mecha originally link to by a fellow by the name of David Perry - the page has since moved and my amazing ability to not understand the Japanese language leaves me to think said content is long gone.
This seems to be the main problem with looking this far back into the LEGO community's past without any real strategy or tangible sources; links dry up and folders are lost to the ages. However, one sees the names of those who are quite famous in the community today, Mladen talking about some micro-mecha, a link to a page once containing some works from Ken Takeuchi. I guess that is one problem of not being in community back then.
I think microspace has always been at least the hidden passion of some LEGO builders, the more popular solution is to build space ships in scale to Mini-figures, this gives a better sense of realism and allows for a pretty detailed interior - featuring spacemen. But somewhere, someone never has enough pieces to build their dream boat in scale to a mini-figure. What do you do? One way to realise the vision, at least partly, is to build it at a reduced scale. While I wouldn't say microscale was a bastard child of the space community (it was liked) it never garnered any glory or popularity until it's first mention on the Lugnet .Space Timeline: "Paul Baulch takes microfig scale to a whole new level". These are among my favourite all time LEGO creations, and the most inspiring: The Lance of Athena, and The Empyrean Flame. I think any space builder who knows which end of a drill bit to use knows at least one of those names and the creation behind it. Those two ships really gave microscale a name, and started a slow rise in microspace building. They were built a while ago if you judge it against a time-line of the community - against a time-line of LEGO, the revolution of more shaped slopes had come, though not to the extent we enjoy today. As it was, the Lance did something that few had really seen with any larger build (whatever scale it may be): it had shape. This wasn't your everyday box with decorations of Greebs and guns, this was the real deal. Both are huge, representing an enormous investment in parts seen most effectively in the repetition of numerous types of slopes. Both the Lance and the Flame are great milestones in Microspace, and though techniques may have improved you could argue that we've never really seen anything of their stature since.
Things become a little harder to trace in a timeline from here, I turn to the search engine on Classic-Space to see what comes up. There's a few results that talk about micro-gravity and renders, a few small ships by Sastrei, some of my own earlier attempts. Over all there's some interest in mircoscale but nothing monumental.
So the next great piece I found was the micro dioramas of Mark J. Stafford. Great because they were an entire setting of micro, one could see how different pieces interacted with each other and in turn create a better sense of scale between them all. The Octan Refinery does a few things: it shows us the great extent greebles can have on micro, they're not the same as greebs at minifig scale but work to convey more robust industrial workings of a ship (or anything else); it also shows the effective use that simple slopes can be put to to achieve shape. Baulch's big work showed this to some extent, but the size of his two more well known ships defeated this aspect.
The refinery seems to have opened up a new can of Microscale, and the summer of 2006 is filled with wondrous creations from a plethora of builders: Peter Reid, and Justin Vaughn. It was about this time, spring '06, that I began to try and microscale in earnest. I'd been building for a few years now, but it wasn't until Mike Yoder came on the scene that I really wanted to try and be better. I think Mike said once that it was some of my microscale that helped inspire him to build microspace himself, so I felt obliged to try and offer some friendly competition when he floored me with his awesome building skills. The result of this was the Lancaster, the first in a series of three capital ships that were an on-going experiment for me. I feel like sometimes I build in stages, currently I'm trying to design civilian ships and see what space is like from a non-military view. When I built the Lancaster I was trying to build a capital ship - what does a ship need to be a flagship? It must be big, powerful, but must be a multi-role ship. But every ship needs to have some focus to it, otherwise it's slightly good at everything but very good at nothing. After the Lancaster was the Emperius, now with focus on a carrier and long range weaponry. It was still missing something, and I grasped for over half a year to find the right design. I was no longer sure what it was I was looking for however. Mike continued to kick ass, and the building genre was growing (and growing). When I finally pumped out the Eos, after I think seven separate attempted builds, I felt that I reached a milestone. The Eos itself was a pretty shapeless ship, and yet somehow I still admire its beauty - I achieved with it a great advancement in my skills concerning its individual parts, even if as a whole it was visually disengaging. But as I pushed my limits with larger ships, a new builder was experimenting with more manageable sizes: Spook. When I first saw Spook's microscale it was a little chunky and uninteresting, but his skills grew quickly and he soon surpassed me with both style and skill.
Microscale as a building genre was now quite established and diverse. Content that the style had picked up, I turned back to my own progression as a builder. I had achieved what I wanted in terms of technique, so I turned to experimenting with shape. I had quite a few stagnant ideas sitting around from my quest for the Eos, so I knew where to start. I wanted big guns, and classic style. This came together in the Argos, which of all my ships contains the most striking shape - especially for it's size. By now everyone was looking to try their hand at a microscale design, but it wasn't the typical fad bandwagon - it was a much slower build up and obviously is more open-ended than any fad. Lukas, J5N, not to mention Nnenn who had been building the scale for some time now. There was/is even talk about collaborating a microscale space base for conventions, along similar ideals of Moonbase; and rise of a special flickr group, one which breathes on a regular basis.

And there it is, a small history of Microspace. A little bias, and probably missing a lot, but there it is. The interesting thought I'd like to leave you with is this: What will the next generation write on this subject? Who will be remembered as doing what and what models in specific will earn respect as the time goes by. I'm sure there were more microspace builders back in Baulch's fame, but I wasn't there and now we see the things that get remembered.



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Monday, September 10, 2007

Pushing the Sky

Many apologies for the delay, my Internet connection has always been similar to that old couple in the beaten up flintstones-era car dragging a caravan at a whopping speed of 30 in the fast lane. Well that was my Internet, but now imagine that same car but the caravan is full of bricks and that the wheels mysteriously vanished a couple hundred miles ago. In short, 20.0 kbs Dial-up is a curse so terrible and vile that I wouldn't even dare bestow it upon my worst enemy and I miss my 40.kbs. Anywho, just yesterday I got to do something I've always been longing to do, I got into a plane which then climbed to about ten thousand feet and then the door opened and I stepped out of the side of it onto the little platform and jumped. Skydiving's a completely amazing and disorientating experience, nothing like weightlessness but probably as close to it as you can get without spending a few hundred thousand dollars I reckon.

Anyway, onto the Lego, the lame-parts space-defence contest deadline has been extended to the 23rd of September which is good news for both the lazy and those who had a legitimate excuse. (who are also lazy) Be sure to check out the competition as there's some fantastic entries.
Luke's Wipeout inspired Orbit Racer is undeniably blocky but I think that's a main part of its charm. It's been quite a while since I've played Wipeout so I'm assuming the hinged panels on the wings are either Airbrakes or maitience hatches but whatever they are they're a fairly nifty and practical addition. I like the cockpit choice but I feel that the nose could be a little sharper. Peter Morris's Wraith has got a nice nose on it and some neat looking thrusters but the wings look a little uncoordinated. Kind of looks like a Star Wars version of a Wraith Dart from Stargate which makes it a good wing-man or adversary to the Buzzhawk which is also by Peter. The gears as thrusters arrangement looks really good as the gears do a way better job here than any cylinder, axel or wheel could. I love the mowhawk but I'm sure the blasters could do with some fattening up. In a similar vein we have the Jethawk from Adam Nies, it's got a nice colour scheme and I really love those compact winglets and their accompanying blue tipped thrusters. The Grey Gosling by Roy T Cook looks like some kind of bizarre amalgamation, it's a ship with a front like a semi-trailer and a rear end like and grey fluffy cloud, which is actually pretty cool so go check it out.

I've heard plentiful praise awarded to the Pc game Crimson Skies in the Space community so I finally gave in and picked it up. If you haven't heard of it, it's a Flight-Combat Pc game set in an alternate 1937 where nations and continents have been split into warring factions and where sky pirates and lawmen roam the friendly skies in a wide assortment of blimps, zeppelins and bizzaro fighters. I finally buckled and picked it up just yesterday but unfortunately it won't work properly for me as it doesn't get along with Nvidia graphics cards.
Problems regardless the combination home & hanger Zeppelins in Crimson Skies struck me as beautiful things both in design and concept and would be pretty amazing in Lego form if done well. I did some sleuthing and discovered that it doesn't take much research to learn that Lego Zepplins are fairly rare and illusive beasts. There are a handful of smaller ones but there's only one big one out there and that's Ash's rendered Daryabar. My research also confirmed my initial assumption that there are too many words for them, zeppelins, airships, dirigibles or a blimp or whatever you want to call them. Back to the first point, big blimps are in short supply but there's slightly more smaller ones out there thanks to that rare Adventurers balloon peice that's restricted to modest small Zepplins due to it's size. It's fairly obvious why there's a shortage of Airships, one being the obscurity of the aircraft and the second being all in the challenge of tackling the balloon and making it look good. You can't just sweep the problem under a convenient balloon shaped rug, because after all a Zepplin balloon would just look like a strange looking caravan wouldn't it? The midsection or waist of a big balloon could be easily done as with plates and click hinges to produce a big hexagonal cylinder preferably with tiles over its surface to make it nice, smooth and balloon like. That's the easy part done, the hard part lies in capping off the ends off smoothly. Take the Darybar's ends for example, they've been capped but the technique used to cap them doesn't look very balloon like.
Moving onto new ground there's two Mocs that I know of out there that aren't Zeplins but similar to the original Crimson Skies multipurpose Zepplin vein, those being Adrian Drake's Dewy and Nathan Proudlove's Mistral. The thing I like about the Mistral is that it has a ton of great details like the spikes surrounding the gunner the mass of pipes and of course not forgetting the bike sitting on the flight deck and those lovely big steam boilers. (Huzzah for Roborider wheels!)
The Mistral proves it's worth as a lovely steampunk craft but on the more whimsical side of the divide there's the Dewy which serves as the giant roasted chicken fighter-carrier of the skies. Like the Mistral, the Dewy has a great amount of detail both exterior and interior and looks great. The large scale application of the built up plate technique used to build the hull is simply fantastic. Perhaps this same technique would be perfect for the balloon on a big airship?

Now come on people, get your building caps on and let's see some great Lego Airships!

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Thursday, August 02, 2007

Wicked and Weird

I recently journeyed to see Transformers, I know it's been out for a while now but my laziness is beside the point. It was allright, some unessacary silly bits mixed in with some really great bits and visual candy and maybe a wee bit too long but very enjoyable none-the-less. Afterwoods I got back home at about two 'o clock and immediately started rummaging around my room for the G1 and G2 transformers I owned as a kid. Unfortunately, Lady time has not been kind to them as they're all missing more than their fair share fair of various guns, limbs and other choking hazards. Regardless, they're still great for swooshing around ones desk with the all important accompanying engine & shooty sound effects even if they look like they've all been mugged.

Speaking of Transformers, Florea Adrian showcases his amazing Decepticon Shellshock Moc. I've always admired Lego Transformers, I think it goes with out saying that a lot of skill and patience must be invested in the model to ensure a balance of quality between the two forms. There's not much I can say about this that hasn't already been said. The Halftruck is a lot better than any Halftruck moc I've ever seen and would look completely at home in a WW2 diorama. The detail is brilliant as the front grill and towbar looks simply outstanding and I love the rear turret gun.The robot mode is quite awesome but it doesn't really have much character to it. Maybe that's just because the aesthetics of the more realistic and sleeker style of movie transformer don't lend themselves to as much character as the old bulky transformers from days of old.

One Moc that is simply not getting near enough love is Kev Levell's Hornet smuggling ship. It's easy to guess where the inspiration for this ship came from but I think there's plenty of variance and original touches in the design to diferententriate it from everyone's favourite Firefly class transport. For example the wedge slope forks on the wing tips are a homage to the Reaver ships in the series which had the same kind of thing going on. Though I think the engines are a little weak as to me they look more like last minute additions rather than a central part of the design. It would have been much better if the booster was incorporated into that lovely round and bulbous bee-rear-end. Despite the lack of thrusters on it I do like the stinger on the end as it adds a tiny bit of character to the ship which is good. The landing pads look really great but unfortunately due to they're size and complexity it doesn't look like they're retractable or fold-up-able which unfortunately means minus minus points in my book. This ship doesn't disappoint with smuggling compartments as it has a fair few. That Golden C-3po that's hiding in one surprised me as I had no idea that TLC had started making them chrome gold plated as opposed to the dull pearl-cream C-3po's of the past.

From Jerac a strange looking mechanical beasty known simply as Mechos or the Biterer. I don't know weather it's supposed to be organic or man-made but to me it looks vaguely like somekind of Alien Hybrid from the Alien fims that happens to be packing a pretty wicked pair of dentures that could easily fit around an elephant. Not forgetting the simple but effective red eyes that perfectly add alot of menace. I really like the design of those flat feet too, they're neato.
Zach brings us his unusual and interesting Microscale siege ship, The Oktober. All around it's a nice simple working design but maybe a bit too plain. I really like the orange on this but it's more of random splodges rather than a focused coulorscheme. I think a large scale ship would be great with an orange paintjob like this. As it's a colour that's usually confined to small creations and not given large scale application due to to uncommon nature of bulk orange bits I think. The slopes look nice on this but the bridge sticks out like a sore thumb and really needs a bit of trimming down and sleeking up. The engine design is really boring, dead boring. Much could be done to improve it, even a few bits of pipe and tube running alongside the axles would do visual wonders.
Yet another Slam variant, this one by Sir Bugge is shrunken down to pocketsize.Excellent use of that Dino midsection, it fits in quite smoothly. I really like the big nose mounted minigun on this, the little dog in the corner with the nasty bark. I can just imagine these things flying in formation a big swarm, like big metallic piloted space locusts.

The widespread occurrence of a global Lego building phenomena hit me the other day, one of which to my knowledge, shockingly goes without community acronym or title. (Gasp..) There it is, somekind of mind bogglingly complex part that you've been working on to perfect for the last few hours. One more piece and it's finished, the tiniest bit of excess pressure results in profanity when the Moc flings itself into multiple corners of the room. Usually the Profanity and shattering are a few seconds apart, the common builder will sit in dead stillness with whats left of the shattered remains lieing in his or her hands. It takes a few seconds of realisation and eyebrow twitching before the profanity kicks in. There is also another variant of this that has the same end result but occurs when one tries to alter something on an allready perfectly good finished model. There is no name for this global occurance and there is no cure, we're in the dark here people..

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Friday, July 20, 2007

There's a Starman in the sky


You could say this has been a turbulent week for the LEGO community, the ebb and flow of Brickshelf and the colourful opinions of the users who - used - it. The current outlook is that brickshelf will be available again at a price of $5/month. While I'm not one to object to the site wanting money - I don't want to imagine the bandwidth it sucks up! - I think the price is a little steep, especially if the site is to stay much the same way it is now, i.e.: without any real features. Suffice to say, though my opinion of that site and realization of its importance to the LEGO community, I don't think I continue to use it.


However, either way we must go on. So here's some LEGO courtesy of flickr galleries. First up here is some microspace by user J5N, some glorious dark grey and green ship and a robust looking space station. The space station was a response to Mike Yoder's own Space station, however is probably a little less suitable for any sort of standard than Mike's. I'll again emphasize the robustness of the station, it looks like some sort of piece you might find in an engine. Aside from the station, J5N has a small micro Strikeforce, an Advance Frigate, and the beginnings of a light carrier. It was actually the small ship that sits along side the space station that inspired my own current freighter project. It's funny how certain builders will build with specific colours, even if just for a few projects, and then those colours become something of a symbol for their building. If you see any microscale ships in yellow, most people would probably guess Yoder is behind them. Likewise, whenever I see dark grey and green I think of those industrial and somewhat gothic angles of J5N's microspace.


Next up is a ship from Moyblik blogger Lukas. Not particularly known for microscale, he proves that he has a wicked skill for the scaled building and a nigh topped colour blocking and coordination skill. The Asclepius is essentially an ambulance for space ships, named after the Greek and Latin demigod of healing and medicine. Definitely an interesting concept and something quite original. On to the construction, I think it's one of Lukas' best builds. The pointy shaping of the stripes is by far my favourite feature and really gives the ship a better sense of third-dimension. Carefully placed antennae and greebles add to the realism without becoming messy, and the lobster claw front bay is simply wicked.


Now we have Mike Yoder's microscale capital ship the Empire Son. Measuring in a 98 studs the Empire Son is nearly SHIP classification. The long and slender yellow body is decorated with white stripes and many docking arms and turrets, a few stickers, and an emblem from the good ol' 1999 Naboo Starfighter. It's pretty well armed too, it actually made me think if any of my ship's would stand up in a fight! I should mention that the thumbnail picture on the right here is actually of an earlier WIP version, but does however link to the finished MAJ gallery, I'm just a little sceptical of brickshelf and maj at the moment, probably without reason, so I'm just going to keep all the thumbnail's from elsewhere. Mike borrows from a number of sources with this ship, a small gunboat from Nnenn, and a turret from Simon Tzidik. Over all an interesting build, taught me a few things I have or will be sure to steal in the future.


Last is a bit of microscale from Tony Barth. Built in that Ken Tucky, Soren style. There's only one picture of this so far, so there isn't a whole lot to comment on, but this has wonderful shaping and colour blocking, and that greebley section near the aft end is love at first sight. It's a wonderful example of the angled brick hull technique, which I never have been able to use quite right. Excellent model, I hope for more.

Peace out, and remember to wait out the storm before jumping ship!

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Tuesday, July 17, 2007

Something Blue

Today on Brickshelf just one thing, one single and solitary message declaring the site discontinued. This isn't really a surprise to me, it's an event that I'm sure many of us have been expecting to occur at some unknown dark date for a long time now. Considering that B-shelf has been operating for at many years now as a free service with up only, advertisement, donations and upgraded member accounts to supplement massive running costs. Considering all that lot, I think it had a fairly good run. However, it was quite an rude and unfair move nuking the site without prior warning. A lot of history has been lost, the work of the many builders who have come and gone over the years turned into mere digital dust. This whole dilemma is going to have huge ramifications on the community, Brickshelf was at the dead centre of the vast Lego community web. What happens next is totally uncertain and unpredictable. Who knows, it might be down for good or might only be temporary the details are unknown. Best not to brood over unfortunate news or the probervial spilt milk, time for this weeks Moc sightings.

Peter Reid has built quite an interesting bot, powerful and intimidating yet also thin and frail and vunerable to the slighest breeze but oh-so gracefull. There's some awesome parts useage going on, the joint-tech is wonderful and I love the droid bodies on the forearms and you've just gotta love those deadly dexterous razor-tipped hands. Great hips too. Shame about the scrawny exposed ankles though, or the Achilles ankles in this bot's case. Not forgetting the the show off Red Vader helmets which are extremely cool and as one would guess as factory mistakes, also extremely rare.
This cargo carrying hover-skiff by Lego Kid strongly reminds me of the classic Rockraiders, albeit Rockraiders matured slightly with a greater focus on a streamlined and industrialised form. I really like the inclusion of the tail lights and the plentiful cargo storage on this but I feel that the front windscreen could be better implemented, either by removing it, refining it or removing at all together. Now that's something cool I'd like to see, Rockraiders reborn and as built by the fan community.
Be sure to check out Spook's newest Microscale creation, the Spinal Fury. It's a fantastic Alien-like microscale model that boasts a ton of character combined with a wonderful asymmetrical shape with great colouration. Not forgetting the name which is in its self is quite awesome. I particularly like the quad-pronged antenna setup. Quite unusual and attractive. Thought has even gone into the stand, it looks very sleek and elegant.

Next up two Moc cover versions or tribute versions, where the individual builder builds their versions of Moc's that have been previously built by another builder. A fantastic but rarely executed idea, it's always interesting to see the variations in individual style and technique manifested in the end result. Peter Morris has manifested this fairly nippy looking white ship which was based on Jamie Neufeld's Gunraven. It's a nice ship overall, but I'm not familiar with the original and I'm not overly sold on this remake. In both the original and the cover version I feel that in some small areas the slope work has been slightly overdone. Slopes are your friend most of the time, they can smooth things out a hundred percent or they'll just provide a poor mask for the blockyness. However on the remake, I'm quite partial to the simple but very effective rows of 1x1 slopes as heatsinks on the sides which look really good. Speaking of engines, I also like the the cones posing as maneuvering thrusters just behind the thuster. A quad thruster arrangement instead of the twin would look great, shame the Travis-brick doesn't have an inverted-stud brother so four thruster-cones could be accommodated instead.
Also from Peter Morris we have the Bat-Slam, of course based on Chris Giddens original classic model but as pimped out by Batman in his spare time. Very cool. I really like the way the wings fold down, makes me think of a dark and lofty barn in the middle of a dark and stormy night, inside; rows upon rows of these Bat-Slams hanging from the ceiling racks like bizarre Vampire-tie fighters ready for the taste of blood. (perhaps oil instead?)

Last but not least Mirandir, aka Johan Karlsson has built this fun and fast little Classic-Space style one-seater hovercraft or buzzcraft as I prefer. I like the ladder as an engine grill on this one and the landing rig on it is strangely quite cute. Nice work!

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Friday, July 06, 2007

Life On Mars

Hah, just completed the in-class portion of my Driver Ed class, wow was that boring. Hopefully the in-car lessons will make up for it, though perhaps it was just the idea of attending full day classes the 2 weeks into my vacation for a whole week tinted my opinion. A great TV show finished up it's first season just last saturday and it was one of the best shows I've seen, the name for those who've not made the connection is Life On Mars a British show with the basic premise of a modern cop waking up one day in 1973, he believes he is in a coma. I also recorded and watched Das Boot the other day, I would rather have seen a subtitled version - I hate dubs. Aside from that it was an awesome movie, really depicting the harsh life aboard a U-boat. To complete this intro: I also yesterday downloaded a Turbofax16 game called 'World Championship' and man is that a riot, nothing beats retro sports games.

First up is another Neo-Classic Space model! I can just hear your joy. Of course, me and Tom would never present you with the same things over and over - and this Neo-CS model is definitely a different one. Built by none other than our skilled friend Nnenn, the Ula-kit 319 takes conventional CS shapes and throws them out the window without a thought. At first glance I thought this was some Microscale creation, but upon further inspection found that it's only Nnenn being creative with Canopy pieces - there is a classic looking pilot tucked away in there. With a distinct Japanese feel to it, the Ula-kit looks as much deadly as fragile. I'm absolutely in love with the cockpit and all it's knobbly shapes and SNOT construction. A work to be studied and admired. A warning to purists though, if you're still unaware Nnenn is famous (even infamous) for his use of clone brands and what some may consider crimes against the brick. While not a lot of this bothers me, I would hate to unintentionally offend my readers. This will however be the only warning I will give.


Next is some microscale from a builder fairly new to the CSF circuit: Martin (or is it Marcin?). At first glance, you can just tell what this is - and that's probably why I love it. Clearly from one picture I can see a hanger, a bridge with a plethora of sensors, and overall more greebs than you can shake a stick at. But as with most LEGO models, and most especially larger microspace creations, getting into the small details is where the magic is. My favourite details on the Terrestrial are the sunken gun emplacements, this is something that has never occurred to me while building and I don't really know why, it's genius! This model features excellent colour blocking and greebs to make anyone envious - and Martin doesn't stop with just sunken greeb pits, grey greebs hang off the side of the cruiser and keep it from looking even a little too plain. Bravo, and keep a watch on this one.

To finish off I've got not another model but a new flickr group (sorry tom!). Now I know what you're saying, "oh dear god(s) and all that is holy, not another flickr group" and I was a little sceptical at first about it as well, thinking that it would fade into a stale floater like the majority of Lego flickr groups do - but I think we're all making a concentrated effort to keep this fish swimming: Microspacetopia. It's name gives away a few things about the group, it's about microscale space, and everyone (except those who chose not) is an admin. The idea being that giving everyone an equal share in power would motivate them to be an active part of the group. So far the group is rolling along at a steady pace, though it is still early. Check the place out and be sure to contribute if you build microspace yourself, or if you don't - don't be afraid to leave an outside opinion.

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Saturday, June 23, 2007

Bone Broke

School is over. Those last couple weeks were a pain in the arse, but it's done. So what does this mean? Well, hopefully it means I'll be back on the building circuit - I thought I might go the way of Tom there for a while (jokes). Of course, I give Tom a pat on the back for that interview, maybe I'll top it one day. Getting out of school also means I'll have time to renovate Masoko Tanga, again! I've been wanting to try and separate the Art from the Lego, because I think the Art deserves a larger and more devoted section. So I'm going to work on some flash galleries very akin to those on my sister's new site: Unicorn Break, easier browsing and I'll still leave links to brickshelf for those larger images. In the end I think it'll be much more streamlined and organized (as far as the coding/design goes!), really the idea is to make the site more of a gallery layout as opposed to the news like layout it has now. The design involves this lovely piece of Space Art I did: [link].


Onto today's features. We'll start with a quick glance at some Neo-Classic Space by Peter Reid (legoloverman). It definitely leaves behind most CS conventions, yet still conveys the theme - it's that instantly recognizable colour scheme, pulled off with much excellence here by Peter. The modernization continued even to the figs, which feature newer faces and the modern style helmet. One thing I must add, there's no elegance to this model, I might go far enough to suggest the concept is actually quite ugly - one betrayal of the original theme, while boxy and rigid it still carried a sense of elegance that this misses.


Peter Morris built some mircoscale, one of which near rivals Baulch in shear size: The Asteroid Processor/Harvester. So wow. That's pretty damn big. Peter's messy building style comes in handy with this one, giving a true slapped together industrial spacecraft look. Adding to it's grace is a series of pictures that show the ship processing an asteroid, this ship was built with it's intended purpose in mind and that wins some bonus points. Numerous secondary details, like the pumps and hoses that enable the ship to link up with Peter's Bulk Transport really help in giving the ship a blanket of support. It's not enough to be believable on your own, providing a working backdrop really heightens the realism.


Lastly we have a microscale sci-fi city design by brickshelf user Sly420. It makes use of the abstract shapes of many well known pieces to achieve a believable city scape. Yes, that is a rocket tail - but what if I use it like this? Using pieces to this effect always generates praise, perhaps this isn't the most ground breaking example but it fits the general theme. There's not too much to say about this one, but take a good look at it and make use of the various techniques they employ throughout it's construction.





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Sunday, May 13, 2007

Life in a Glasshouse

Bit of a busy weekend, but I was beginning to notice that my 'to blog' bookmarks folder was starting to hit double digits, so I have to clear house. Still haven't dismantled and sorted the Delian, so no actually work yet so far on my Astropolis theme idea. I have however been writing aimless columns of text in my sketchbook trying to come up with some backstory. I was happy because I was able to include the 'legends' of my past faction sort of as an unclear past - almost like the epic poetry of the real Greek archaic period. I think that was a vital part, because the character of that old backstory has been with me for a long, long, long time, and I feel that he at least deserves some tribute/mention as I move on. Recent film I've seen: Children of Men. I believe Nick posted a review on review'd when it first came out, and I've wanted to see it for a long time but only got to recently. Damn, that was good. It seems that there are fewer and fewer 'classic' films these days, i.e.: those that will outlive their release period; but this is definitely classic, the almost optimistically depressing feeling left in you is quite amazing. Now, I will try and run through as many of those bookmarked creations as possible:

First up is a Battlestar themed microspace cruiser, the Colonial One. Simple techniques and a little messy and unruly in areas, but startlingly accurate. It is kind of nice when you find some one's creation online, who you've never seen before, and it's simple yet wonderful. When I go on building streaks during vacations I feel that each model gets progressively more over complicated until I hit a breaking point and can't satisfyingly finish the model I'm working on. It's most noticeable in the fact that each one gets progressively bigger and bigger. Back on topic, System-man's Colonial One is simple, small, but accurate and effective.

Next up is some stuff by brickshelf user Xulm. I caught wind first of his Formula A hover car, and then a few days later added his odd looking microscale to the list. The hover car is neat because it takes a very simple existing idea and spaceyfies it. Everything in the model flows nicely, the colour blocking is great, and the details look proper. It's another thing to add to my 'try this' list, which is now overwhelmingly longer then my 'done this' list. His microscale certainly made me think for a minute or two, he definitely takes a different view on the future and all of his models feature flat featureless 'shields', and then the other side springs up like a city. I find something interesting and realistic about this approach, the shield seems to block radiation and other energies - as told by his interesting looking Illustration. Of course, then one of the microscale ships appears to not be for space, but underwater! This left me completely confused, and I decided to stop trying and just enjoy the aesthetics. Though, admittedly, his ramming frigate Illustration is great.

Moving right along, I featured brickshelf user Towel's Wolfen last time, and since then his similarly built Arwing caught my eye. Now the design of the Arwing as a ship itself is a little more simple and robust then the Wolfen, so that taken in you notice that Towel's Awring is also a little more simpler and robust. The colour is a little less on the numerous side, but blocked just as well. I think this is an interesting model for its clunky shaping, which is usually met with disappointment, here it seems to work out.

Jerac made a little microscale ship inspired by Mike Yoder's work. The building seems to make it look much smaller than it really is, I suppose a combination of the studless nature and the clearly defined shape (which can sometimes be lost in larger models). I like the use of trans-yellow for the bridge, creates a subtle and streamlined look, less obnoxious. The blocky engine section is also pretty cool, looks like a mass of machinery barely holding itself together. Plus, teeth/spikes = luv.

As a side note, seeing as the last halfish part of this post was written over a week later then the beginning, I recently was able to get myself a dvd copy of Fritz Lang's Metropolis. I've been looking for one for a few years now, finally watched it last night - wow. You have to take certain things for what they are, and understand the times they were made in, but it was beautiful.

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Sunday, April 22, 2007

Death of a Shade of Blue.

I have to start off with some sad news today, aside from the recent death of Kurt Vonnegut. A few of you might know that for the past two-ish years I've been running a '.Space' in a small LEGO General section of the BionicleZonePower(BZP) forums, a small refuge of spacey hope in an unlikely place. Its produced a good number of space builders over its relatively small 3 year reign: Tom here, Arpy, Justin Long (taurithod), and myself (forgive if I've missed a few). Well, life is an unforgiving organism, and over the last 2 years the pace there has really slowed. When the group was launched it was a huge success and it was what drew me back into system Lego, and Space. And for that, I really owe that little '.Space' and its first curator Spongey (see I wish I was a Spaceman). But given that it seems we've dried up the creative well, I took the liberty of closing down the group. A sad move, but all dogs have their day, and hers has passed. RIP.

Interesting uncompleted project from Nnenn here today - we need an acronym for that - a dirty looking microscale ship. It makes some excellent use of BURPs and contains a wonderful looking technic frame. The engines are quite hot as well. And engines are always a fun topic during builds, many people always seem to struggle making a design that's worth while - and although Paul Baulch's article is a great read, someone really needs to expand on it... Maybe I should? Other notable places on Nnenn's ship include the detailed entrance to his hangar, I really do like the sentry/control towers and the control hub on the inside is a nice touch. I'm not too keen on his gun designs, but that's also a hard aspect of building. Maybe I aught to whip up an article on that as well.

Next on the blog list is a fighter, and a microscale ship - all in one. Usually microscale fighters don't get a whole lot of street cred. if they're built in a larger scale. On the contrary, if one thinks of microscale as a seperate technique of building used for more then just ships that would be implausible in mini-fig scale, then I think the idea of a larger scale fighter in micro is kind of interesting. Anyways, brickshelf user Towel created their fighter after Star Fox's arch enemy's craft - The Wolfen. theirs is specifically based on the one from Star Fox Assault, and although I've never played that game, it seems that the overall design of the Wolfen hasn't altered a whole lot since good ol' Star Fox 64. Towel's approach is built using a variety of techniques - from the pretty complex to the very basic, and where this might look bad on other ships, their use of colour blocking allows them to really pull it off. I think it really goes to show that a great MOC doesn't have to be made entirely of complex techniques - it just has to be executed well. I'm really liking the colourful engine block on this ship too, it reminds you that this ship exists in the realm of video games and not strict-realism. Check it out, it's a really awesome ship design to begin with, and Towel has pulled it off nicely.

I've got plenty more coming: New member on CS, pezzab, was noticed on brickshelf shortly before his arrival with his BFAI (Brute Force And Ignorance) fighter. Now, although I haven't heard/seen the words from his mouth/posts, I think the ship is supposed to be a sci-fi german fighter, hence the BF part and the colouring. This is an interesting ship, it's really boxy and it works. His use of SNOT makes his fighter look plenty smooth and strong, and seems to allow for some visuals to be worked into the design. And when we turn the fighter over and take a good look at her belly, I think it increases my love of the craft even more. There's something about the landing gear bays - maybe its just the uneven stepping in the doors - that make them look sturdy and robust. Although I think the landing gear itself is lacking. There's a great use of colour in this model, the nice touch of sand green in the missiles is beautiful and the red/white striping around the canopy is great! Pezzab's a pretty new builder, although there are a few other things in his brickshelf; keep an eye on this one!

My last feature here is a bit of a double feature. I've always kept my eye on Brickshelf user Kero40, his wide array of Homeworld themed microscale is interesting and very inspiring. His two latest works are pretty awesome. There's always been something that attracts me to his clunky and messy style of building, whereas some builders would fail miserably when attempting a style along these lines, Kero seems to know almost exactly what he is doing. It seems to be that he builds a basic frame of a ship, and then just begins to throw stuff on - and yet, it works. He has also got a particular skill for using medium sized BURPs to great effect, making smooth uninterrupted panels among the chaos and greebles of the rest of the ship. Some might say however, that his chunky colouring can be quite distracting - a few maybe even hideous. But click around and you'll find other ships that he has built which are very cleanly coloured and show that again - he knows what he is doing.

I'll go specifically first with his Pirate battle-carrier. This represents his clunky building style perfectly. Eclectic colours, mixed smooth and greebley sections, and big large turrets that still don't seem to betray scale. This ship really looks like it's just been clobbered together from a bunch of other craft, and outfitted with massive cannons. It's messy, and that's how it's supposed to be. Scattered windows also do great to bring in scale, and the small accompanying craft really adds some realism - I don't quite know how, but I think that I'm going to try and do the same thing in the future. The mass block of engines at the back work, though I wish they were more then wheels.

Next is his Sobani Remote Trade Gateway Spaceship. This is quite the juxtaposition to the above work, it isn't really messy, the colours are cleaner, and there's no turrets of varying sizes. Instead this ship seems to be very well planned and structured, which being that the last ship was for pirates, seems fitting. The two large yellow hangars are great, and I wish I had whatever piece he's using for them. The smooth hull is dotted and creased with inlays of detail, striking the imagination - one particular trench along the middle near the front with the barring (what piece is that?) is quite intriguing. Engines are, again, a bit disappointing - however they do work with the design. And again the use of smaller support craft bring an odd sense of realism to the model.


Alright, I've written myself to death. Fitting no?

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Sunday, April 08, 2007

I'm With You

So back up a few posts, and Tom is talking about the reinvention of his sub-theme. I think everybody at least had a personal theme in their childhood, and probably still has it - its theirs and that's why they like it so. So I've had my own since I was probably about 7, playing with duplo. It slowly evolved until it became what I used in Bzp's .Space, the Federation Advance. Very stereotypical and missing large amounts of originality. Now it was over the course of this faction that my building skills really improved, I went from rainbow warrior to the disciplined colour schemer I am today; but each time I build I feel like the faction's unoriginal presence is betraying me. So for a while now I've been tossing around ideas to form a new sub-theme, something that goes with my styles and colour availability and is relatively original. Now I've been doing a lot of reading in the subject of ancient Greece recently, both the Iliad and Odyssey, a condensed history book, 300 (even for its not really historical values), and the Aeneid (roman, but greek in its telling). I'm also taking a class, and will be taking another next year. I really like Greece, there's something romantic about crafting one's history into epic poems, and the belief that maybe some of it did happen. So what does this have to do with Space? Well the idea came of a diverse sub-theme, one which contains several styles in itself. Astropolis!

Alright, here's today's feature. Jerac always comes through with some interesting looking microscale ships, and the Cerberi is no exception. His style always combines a sturdy and heavily armoured ship that spins off many delicate and intricate looking greebles. And he's never one to turn down the outer-hull technique. The Cerberi is also an experiment in turret design, which is one of the more troublesome aspects of building microscale. The scale of the gun always seems to large, but Jerac demonstrates some ingenious thinking here and comes up with a few fancy looking designs. Excellent use of droid arms as well, wish I had some in something other then tan! The rear fins around the engine are a great touch too, despite not really having a large impact on how the ship looks or operates, they provide that finite addition of detail that brings the ship to life. Manuvering Rockets = Win. The only thing I really wish had some more details are the engines! Albeit, engines are a difficulty, but I think if you think of them as an interesting challenge and start with a basic idea in your head then it does become rather fun to tinker with various ideas.

So once I perhaps come up with a logo, bit of a backstory, and an MOC or two - I'll unveil this new venture into sub-theming. I've also got a frigate for my old faction lying around, interesting build but nothing revolutionary.

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Sunday, March 25, 2007

Black Wave/Bad Vibrations

I'm happy Tom got his dose of classics. I myself downloaded the NES Legend of Zelda on the Wii, its really damn hard and one day I'll get through it, then its on to Link to the Past. Ocarina = my first Zelda game. So life goes on much as it once did, school is busy, attempts to get a job are unsuccessful. I haven't built in a long while, but I am trying to scrap together a microscale gunboat. I think however, I'll make this a long project and keep the model smaller - in an effort to perfect.

I've got a few features today, in hopes to elongate this belated post. The first is done by Spook, he came in recently to the microscale scene and has really progressed the genre. This makes me feel like crap, because quite frankly I don't think I've progressed my own skills in some time, I still haven't mastered the angled brick hull plating technique - a combination of my lack of building time and laziness. I really like the concept for this Lanceship, seems like one of those romantic sci-fi fantasies. Of course, it doesn't joust in the typical sense - its really just a big gun. But it gives me ideas about creating a Lanceship of my own. The colour usage in this is great, there really is something about light blue and grey that catches the eye.

Next up is the Minerva, quite obviously at the very least inspired by Gundam. There is something about this, although I've seen better techniques used, and there's some block patches in this creation, it still looks good - and coherent. The slight curve of the back, the angling of the wings. It all comes together in this oddly beautiful ship. Each part seems to do a great job in helping another come to its apex of form (i.e.: they compliment each other). I just look at this and think that it could really to some serious reentry action or something. And despite the larger blocky nature of the piece, smaller aspects come together in a very complex way - the small designs on the back fins are a testament to the power of the brick, whereas someone like myself probably would have printed off a decal, this builder shows that the brick can be used by itself to great effect.

Lastly, here's a WIP that keeps surfacing on brickshelf. Normally I stray from Star Wars creations, the general census among spacers being that most everything has been done too much - this caught my eye. Its going to be a rather large scale build of the Invisible Hand, the Separatist flagship seen at the beginning of Ep3. There's already a few builds of it hanging around brickshelf - but what really caught my eye on this one was the use of bley and grey and the raised panel effect. The raised panel specifically makes the ship look like its been clobbered together from various sheets of metal and not just carved out of a single piece. So keep an eye on this, should prove to be pretty cool in the end.

Thats all the time we have for you today folks, tune it next week, same time. Same place. Well, scratch the time thing, no schedule will hold its reigns on me.

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Friday, March 02, 2007

The Past Is A Grotesque Animal

I apologize for the lack of posts. I got the Wii, and pretty much haven't stopped playing it. The NES Zelda is very, very hard. I'm also trying to find time to squeeze in building my interior for Nightowl's contest. Well, not so much time, but space - my room is a mess thanks to moving some uncompleted furniture, so my desk is covered with books and other stuffs. I hope I can get it done, I really do. I can't let Yoder go without a fight.


Today's feature is by another of my favourite microscale builders. Known as BrickCommander on B-shelf, also goes by Primus. He has a lot of Star Wars ISD scaled ships, and even for a person who usually steers away from SW, his stuff is nice. His work for today is from the ALIENS movie. At first look it appeared much larger then it actually is, and it took a study of the engines for me to realize how compact this really was. It's always a goal with microscale to make the model appear larger then it actually is, it means that your execution of build has wonderfully fit to the shape and concept, i.e.: you can see a ship in there, not a lump of bricks. I'm not one for renders, and I would rather this be real, but I stuffed my pride for today. I've also just come to the realization that the ventral turret is of a near identical design that Jeff Dostie came up with, minus a pair of binocs to cap the barrels.

Definitel